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Wesnoth Units database

Fairie Marshal

(image)

The longevity and natural intelligence of elves make them apt for military matters, enough even to counter their general distaste for war. Elves remember things much more clearly than humankind, and can often intuit what others can only be trained to do. Certainly, on those rare occasions when an elf sets his mind to war, the strategy that results is often the work of a master.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

Information

Advances from: Fairie Captain
Advances to:
Cost: 55
HP: 62
Movement: 5
XP: 150
Level: 3
Alignment: neutral
IDFairy Marshal
Abilities:

Attacks (damage - count)

(image)sword
melee
10 - 4
blade
(image)bow
ranged
8 - 3
pierce

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact-10% (icon) fire10%
(icon) cold0% (icon) arcane-10%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave150%
(icon) Coastal Reef240%
(icon) Deep Water430%
(icon) Flat150%
(icon) Forest170%
(icon) Frozen140%
(icon) Hills150%
(icon) Mountains260%
(icon) Mushroom Grove250%
(icon) Sand140%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable9920%
(icon) Village160%